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Make an alpha channel crazy bump
Make an alpha channel crazy bump









  1. #Make an alpha channel crazy bump pro#
  2. #Make an alpha channel crazy bump software#

I don't know what I do not do right!! I just don't seem to get it!! It's been buggin me for months!!!! Crazy thing if I import my model to UDK they look just fuc$#$# GREAT!!!! But I hate UDK soo.

#Make an alpha channel crazy bump pro#

Then I import it in Unity (not Pro by the way!)!! And it's look like hell!!!ġ- When imported Unity don't see it as a normalMap (if I let it this way, no effect in the in game model!!)Ģ- If I let's Unity transform it to normal - it's inverted!!! (Tried every freaking setup with light direction no avail!!) - See the attached pics (it's the mortar that goes up!!)ģ-The model go rigth away from normal diffuse color to freakingky dark!!!! (ok I can adjust it with the alpha but.) (if I test in blender or even Max in real-time my object look fantastic!!!) I got a simple wall my it's really low poly but it shouldnt be a problem then my diffuse is ok! I normal map from CrazyBump! I never seem to be able to setup normalmap in unity right!!! N-E-V-E-R!!! The values of the parameter adjustments in the FX Editor user interface are transferred to your host application.Ok guys I've been avoiding this problem for too long!! Now I'm tired of it!

  • Click the Apply button to return to the host application.
  • Adjust the values of the Y, U and V blur.
  • The FX Editor user interface opens and consists of Presets, Parameters and Viewer windows.
  • Apply BCC+ Channel Blur YUV from the Blur unit.
  • The selection can be based on geometric shapes or on the image’s luma/color properties.įor more information on the PixelChooser, Click Here. The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions. you MUST save the specular map to the alpha channel of the Normalmap. For parallax mapping, include a heightmap in the alpha channel of your. PixelChooser:The BCC PixelChooser provides simple, built-in masking of the effect result. Use CrazyBump to generate Normal / Specular maps for the Source Engine keywords. Materials textures like animations and pulses do not require normalmaps. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image. Mix with Original: blends the source and filtered images.
  • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
  • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
  • Transparent: allows the edge of the result to become transparent.
  • Gaussian: the smoothest result but not quite as fast as the other options.īlur X: increases the blur amount along the horizontal axis.īlur Y: increases the blur amount along the vertical axis.īlur Luma Y: controls the blur amount in the luma (Y) channel.īlur U: controls the blur amount in the U (blue projection) channel.īlur V: controls the blur amount in the V (red projection) channel.īlur Alpha: controls the blur amount in the alpha channel.Įdge Mode: used to control the look of the edge of the blurred result.
  • Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
  • Cmd or (PC- Ctrl) click the text icon in the Layers palette to select the active pixels.

    make an alpha channel crazy bump

    Using the Text tool, add some text to the document. Open a new 500 pixel by 500 pixel document in Photoshop (File > New).

  • Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. The alpha channel can be found in Photoshop’s Channels palette and is labeled as channel 4.
  • Box: the fastest option but with the least smooth result.
  • 2 Then in the ‘Select’ menu, choose ‘Save Selection’, and choose ‘New Channel’ in the current document file. Note: The area that was not selected in the alpha channel will be transparent when the texture is used in Archicad.

    #Make an alpha channel crazy bump software#

  • Disabled: disables GPU rendering and allows for CPU software rendering.īlur Quality: Selects the style of the blur and the overall quality of the effect 1 In Photoshop, select the area that you want to be opaque, using the magic wand or any other selection method.
  • Default: Uses the GPU to render the effect.
  • make an alpha channel crazy bump

    GPU Rendering: allows for the selection of GPU or CPU software rendering. The image format we are using also needs to support an alpha channel. If an image has an alpha channel, you will generally know that it does. We also need to make sure that the alpha channel isn't empty, which can be the case with many image files. To select from a selection of factory installed and user-generated presets, open the FX Editor interface and pick one from the Presets window. To use transparency, we therefore need an image with an alpha channel.











    Make an alpha channel crazy bump